

But it's 2D Boy's ability to keep a fundamentally simple idea fresh and exciting over five worlds that makes this a game worth frothing over.

The beautiful design of the worlds, the brilliant tactility of the goo-play, the funny and sub-real anti-corporate storyline, and the Danny Elfman-esque music are immersive and charming enough to make you fall in love with the game. All of these work together in a clever way to get you to that pipe. There are also massive lady goos that you have to crush into tiny lady goo. Each goo has its own abilities -some are gooier, some form more connections, others are sticky, and some types can be reused. Position a ball within the range of an existing structure, and it'll bouncily connect and extend that structure. In World of Goo - which, for the sake of not upsetting anyone, we'll abbreviate to Goo - you have to get the balls of sticky tar into a pipe. It has a simplicity and effortlessness so profound that it's obvious that you're being protected from the complexity and effort inflicted on the poor developers. So let's get this out of the way - World of Goo is fantastic.

To Fit This review onto a page, I'm going to have to stifle the natural inclination to gush.
